About MoMM

Aims & Scope

A vast variety of multimedia services like voice, email, instant messaging, social networks, mobile payment and transactions, mobile video conferencing, or video and audio streaming has already shaped the expectations towards current mobile devices, infrastructure, and services. Within the last five years, mobile multimedia has become the accepted standard, driven by developments in end-user devices, radio networks, and backend services. However, many open research questions remain, from limited battery life to heterogeneous data types, increases in quality of service, context-aware adaptation to the environment, or the ever-present security and privacy issues.

MoMM2017 is the 15th in the series of the highly successful International Conference on Advances in Mobile Computing and Multimedia. Recently, MoMM has been held in Singapore (2016), Brussels (2015),  Kaohsiung (2014), Vienna (2013), Bali (2012), Ho Chi Minh City (2011), Paris (2010), Kuala Lumpur (2009), and Linz (2008). This year, Salzburg, Austria  will host MoMM2017. The MoMM conference series has provided opportunities to researchers, graduate students, and industry practitioners to address recent research results and current industry practices in the area of mobile computing and multimedia.

Topics of Interest

We invite two types of submissions: Full Technical Papers and Short Position Papers. A Full Paper should provide solid conceptual and theoretical foundation and substantial support for its results and conclusions as a significant contribution to the field. A Position Paper is not expected to be theoretically or empirically thorough, but represents an earlier stage of work. Examples are demonstration or prototype work, preliminary user studies, or work in progress, i.e. a report on the latest emerging ideas, approaches, methodologies, systems and application scenarios. Accepted papers from both categories will be published in the ACM International Conference Proceedings Series.

Specific topics of interest include, but are not limited to

1. Mobile Platforms Track

  • Mobile software architectures, systems, and platforms
  • Operating system and middleware support for mobile computing
  • Mobile network traffic engineering, performance, and optimization
  • Wireless and mobile network management and service infrastructure
  • Wireless communication technologies (GSM/UMTS, WiMAX, WiFi, Bluetooth, etc.)
  • Mobility and location management
  • Integration and interworking of wired and wireless networks
  • Distributed systems aspects of mobile computing
  • Localization and tracking
  • Transaction processing in mobile environments
  • Security and privacy of mobile/wireless systems
  • Security and privacy of mobile/wireless protocols
  • Security of mobile end-user devices
  • Energy efficiency in mobile systems
  • Approaches, and technologies for dealing with big data in mobile computing
  • Integration of cloud computing and mobile computing
  • Mobile services usage data analysis and pattern recognition Regulatory, societal, legal, and ethical issues of mobile computing

2. Mobile Interaction Track

  • Mobile applications and services
  • Mobile computing markets and business models
  • Provisioning of mobile services
  • Personalization and context awareness in mobile computing
  • Location based services
  • Security and privacy of social network services
  • Mobile visualization for big data
  • Rapid prototyping of mobile applications
  • Mobile user interfaces and interaction techniques
  • Evaluation and usability of mobile devices and services
  • Mobile services for older adults with diverse capabilities

3. Mobile Multimedia Track

  • Mobile multimedia streaming and services
  • Mobile multimedia coding and encryption
  • Mobile multimedia for learning
  • Interfaces for multimedia creation
  • Media fusion for communication and presentation
  • Distributed mobile multimedia systems
  • Audio and video analysis, modeling, processing and transformation
  • Image analysis, modeling, and recognition
  • Augmented reality on mobile devices
  • Communication and cooperation through mobile multimedia
  • Enabling infrastructures for mobile multimedia
  • Scalable multimedia big data management